Audio
How MJUKS works + voice over
by Ralph on Jun.01, 2009, under Audio, MJUKS, Web design
So some of you might be wondering what I’ve been doing the last six months of my life. I’ve been busy working on MJUKS a ’student tv show’ that airs and episode about every four weeks. Each episode being 15 minutes long having about 7-8 different items each being 1 to 2 minutes long.
I had multiple tasks this semester, I shall discuss each of them after I quickly lay out the hierarchy of MJUKS.
At the top we have the executive producer. He’s the man that’s the main boss, he does the external relations and basically is the main man.
Also we have the creative director. That’s the person that determines what’s get aired and what’s not. It will be the person you talk to when you have an idea for item and gives you the go ahead when he thinks your infosheet* is up to par and you can show it to the teachers for the final okay to go and shoot it.
Then we have the production leader. This is the person that arranges everything, if you need a camera or any other tool he’s the one to talk to. Having good relations with key people at the faculty is a must when trying to fulfill this roll.
Last but not least we have the lead editor. Who’s in charge of putting the entire episode together. Adjusting the bumpers and leaders, putting the items in order, adding lower thirds** and adding the voice over.
One thing I’d like to mention here, something that Sinne already said. The downside of emphasizing a hierarchy.
Now, my roll in all this. I was part of the normal crew: writing infosheets, shooting items, recording audio on set, being a camera man, editing the items together. All pretty standard but I also was responsible for some other stuff. Being part of the website team has allowed me to hone my skills as a webdeveloper, something I wanted to accomplish this semester.
As you might know MJUKS.nl is running on wordpress, the popular and mostly loved Content Management System. This semester has allowed me to understand wordpress to a degree that I can put together stuff for it pretty quickly, like my podcast website for example. But more about MJUKS.nl in another blogpost.
Another role I fulfilled in MJUKS this semester was being the voice over. How I got to be the voice of MJUKS is kind of unclear, when making the second episode me and two fellow students who are also in the website team were in charge of getting a voice actor. After having a number of people on audition someone finally decided that I was to be the voice. I was chosen for having a clear, easy to understand voice with no apparent accent, except for the Fierljeppen item in which it was very much intentional.
It’s always a lot of fun doing the voice overs. Taking place in the studio with Sinne by my side giving me directions is always crazy fun. No wonder there are a lot of outtakes recorded, which might make it on the website some time. Having Sinne in the studio with me is the reason why the voice overs actually work, it’s very hard for me to judge how my voice sounded, he’s always giving directions to get the best out of it. Another very important thing to get the best voice over is to have fun recording it, this gets you going and you can get the most out of your voice.
I’ve been asked by the executive producer of next semester to be the voice over again, I happily said yes.
*Infosheet: Where you write everything down, all the shots you want to shoot, the equipment you need, the feeling you wish to express, etc. It needs to be approved by the creative producer and the teachers before you actually go and shoot the item.
**Lower Thirds: Names on screen of the people shown.
Recording Audio p2
by Ralph on May.25, 2009, under Audio, MJUKS, Video
So a while ago I touched the topic of recording audio for MJUKS. Today I want to some more about recording in the field as well as in studio conditions.
As I mentioned in my previous post I took a chance and recorded the Noisia interview with a condenser mic instead of a dynamic mic. The reason I chose to do this is because interviewees usually suck at holding a microphone at a good and stable distance. The idea was to have a dynamic conversation between two people + interviewer, and having one dynamic microphone (or maximum of two) going between the three of them is really impairing the dynamics of the conversation.
So that’s where the condenser microphone came in, taking the possibility of background noise that a dynamic microphone would not pick up in considerations plus the potential gain from having a more lively conversation I decided to go for the condenser mic. And as it turned out it was a sound decision. The music playing in the background was not overly present and by the music added to the interview it was virtually impossible to hear.
Select Noisia to see the interview
Another topic I’d like to discuss is the sometimes obvious overdubbing of audio. Sometimes people don’t seem to realize that recording something in a studio sounds a lot different from in the field. Not so much having background noise that isn’t present in a studio recording but the fact that a voice sounds a lot different recorded from 2 feet away from say 10 feet with a boom mic. One example where that is present is the item called Urban Fierljeppen, way at the end when the guy (my voice) starts cussing the voice sounds out of place somewhat. Luckily the guys who made it did a good job of letting it sound less studio recorded, too bad that they left out some backgroundnoise at the end which would’ve made the ‘transformation’ complete.
The reason why it sounds good is because there aren’t any other voices in the item to compare it to. For example in some episodes where the voice over (me) ask interviewees questions it’s obvious that it was not recorded on the scene.
A way to counter this is to listen to the scene audio and determine which frequencies are less apparent from the studio recording. Removing bass is an easy way to make something sound more ‘real’. Another thing that is very hard to fix are mouth sounds that you only pick up when recording from very close up. Luckily we don’t have that problem with our items but sometimes people record sound for example tutorials with the microphone basically inside of their mouth creating these mouth sounds that would make you want to throw up. It sounds unprofessional for it sounds like you try to eliminate background noise by putting the microphone very close to your mouth.
My advice? Get a better microphone, or just leave the background noise in. Noise is not distracting then say a baby screaming in the background. Also I’d rather have a low white noise then your voice sounding like it’s underwater from all those nice noise remover artifacts.
One other thing I’ve noticed when listening to podcasts, everyone seems to think that voices need mono 98kb/s + and 44khz. This is about twice the bandwidth you need to bring out a podcast. I export mine on mono 48kb/s on 22khz and the difference between 98 is not really noticeable, unless you take something like music into account. To be honest I really hate when I need to leave home in 5 minutes and I want to have a podcast to listen to that I have to download about twice the size that it really needs.
Recording Audio pt1
by Ralph on Apr.05, 2009, under Audio, MJUKS
This weekend we had an interview with the awesome guys from Noisia**. Too bad we again encountered problems with the audio equipment. This time the condenser-microphone was basically giving a brief burst of static every once in a while for an unknown reason. Luckily that hardly happened when something important was said but still it’s a mayor pain in the ass.
This time around I decided to use the condenser mic for an interview instead of a dynamic one. Having the people who are being interviewed hold the microphone themselves just looks silly and you’re never going to get consistent audio quality from that. A risk I took was to use the condenser mic for the interview with semi-blocked music in the background. For it is great that the camera gives an audio signal output which is so low you can hardly hear anything. How am I supposed to check if the audio is good if I can’t even hear it, all them levels are jiggling fine but I can hardly check it. So we’re going to see if the audio is good enough, as far as I could hear it sounded fine also the volume was way more consistent than if we were to use a dynamic microphone. If you’re not the guy asking the questions you cannot correct the way the microphone is being held. Let alone if the interviewed need to hold it themselves.
So yes, I took a risk and we’ll see how it plays out. I’m just annoyed by the sheer amount of malfunctioning hardware we got. Soon I’m gonna see what the fieldmixer is like they say school has, I’m not thinking it has a limiter but it might give me a controlroom (aka my headset) signal boost.
For those not in the know, a limiter(/compressor) is a device (or part of a device) which checks if a signal is not passing a certain threshold. If that happens it dims that signal to the maximum allowed and then sends it on to whatever recording equipment you’re using, leaving a good non distorted signal. I’m not sure if the mixing table in the big studio at school has one build in but why should it? -It’s a controlled environment where the guy in charge should set things right. If it’s a ‘in the field interview’ then it’s a whole different deal.
On another note I’m thinking of using my own microphone. I’ve got an omni condenser that might be better to use for interviews like this but then again we’ll have to see if using a condenser all together is good enough to do the job. Or look into getting school to buy some small pin-on microphones which they use a lot on talk shows and the likes. That would make our job a lot easier not to mention to make it look more professional.
Another thing I’ve taken myself to do is try and help with the audio editing for the final product, the episode. I’d like to be there when the voice-overs are being recorded and give pointers here and there. Plus I’d like to do some recording all together in the big studio which a small group of us recently got access to. I might bring my own equipment and see how it handles itself to it’s more expensive counterparts.
**Noisia:
Noisia is a group of complete mentals making drum and bass music. We knew they were that way so we made our interview in such a way that we used that to bring out their true nature and show them as crazy as they are. Personally I haven’t been into drum and bass that much but after being to their show I do see potential, there were some awesome songs!